“Console War” is over.
At least they were mostly defeated.
As we approach the next generation of consoles, as Sony sticks the baton from PS4 to PS5 and Microsoft replaces xbox one with the XX and S series, Microsoft’s executive vice president for games, Phil Spencer, insists that the model for watching this generation of consoles is to see how many people play video games, not compare console sales one-on-one. The X/S series is just one part of Microsoft’s product, using full access to multi-device play, pioneered by Microsoft Game Pass.
“I think our fulcity really creates the best experience for the players on the devices they want to play on,” Spencer told ESPN. “… I mean, a lot of the things we do now are available on different platforms. So for us in the game room, it’s a way to get gamer players to play on the devices they want to play on, and we think that’s the best way to develop Xbox.
The “family approach” strategy, which has been thrown into diverted speed by wild passes, has been going on for several years. Mr Spencer said the Xbox leadership team had been separating since 2014. Since 2010, aimed at making the game more accessible in its entirety, not just those who have been able to buy Series S games for $499 or $299 for the X Series.
“If we really come into the game, shouldn’t we take care of all the players?” Spencer said. “Today, 3 billion people on the planet play video games, and about 200 million households will buy consoles. Consoles are an important consideration, but there are also tons of people playing computer games. A lot of people play with the equipment they already have. I really want to expand our strategy to get to the gamer on the devices they want to play, but if we build the best console that anyone can buy, I think that’s what the team does.